Preview of my newest book! Available at San Diego Comic Con Booth 5641.
Gandalf the Grey
A piece from the Hobbit/LotR poster I’ve made, referenced used.
Harry and Hermione made their way to the back of the room, where there was a small, vacant table between the window and a handsome Christmas tree, which stood next to the fireplace. Ron came back five minutes later, carrying three foaming tankards of hot butterbeer.
"Merry Christmas!" he said happily, raising his tankard.
Harry drank deeply. It was the most delicious thing he’d ever tasted and seemed to heat every bit of him from the inside.
—Prisoner of Azkaban, Chapter 10
This was one of the most vivid and touching moments for me while reading this book. It’s simple and heartwarming, just the way I love it.
Online webtool by Stéphane Ginier for intuitive 3D sculpting. Written in WebGL, obj files can be saved and loaded:
SculptGL is tiny sculpting application, powered by WebGL. Source code on github here.
It features dynamic subdivision, decimation, uniformisation and adaptive sculpting.
Uniformisation is simply a call to subdivision followed by a decimation.
Adaptive sculpting lies on the uniformisation and enables changes in the topological genus (holes and merges).
Inflate and deflate are the best tools to trigger topological changes :D.
Adaptive sculpting is a little buggy… (for example you shouldn’t use it with a mesh that already contains self-intersection).
Well, I don’t think you can create anything that doesn’t look weird… but who knows?
You can mess around with this fun app in your browser here
The Lonely Mountain- markers, watercolor, and white ink.
(Source: , via thorinwantsthebaggins)